82nd_DXO_COL=Shad : |
10/23/2013 17:32 |
Here are some possible tweaks to your AAPG .ini files that might net you 20-40 more fps. I haven't tried these, so try them at your own risk. Before doing anything, make an original copy of your .ini files!!!
Your Configs are located in C://Users/name/My Documents/My Games/America's Army Proving Grounds/AAgame/config
Open AAEngine.ini and CTRL+F to search for [SystemSettings]
StaticDecals=False Disable posters, writing on walls other irrelevant items. DynamicDecals=False Disable bullet holes or minimizes their existence. DynamicLights=False Disable lighting effects such as muzzle flash lighting up walls etc DynamicShadows=False Disables players and items casting shadows LightEnvironmentShadows=False Disables building shadows from sunlight etc MotionBlur=False Disables the blur when moving etc DepthOfField=True Left as true, as some server owners detect this as an invalid CVAR in the past, doesn't really change much anyway for AAPG. AmbientOcclusion=False Something to do with lighting and illumination, no harm disabling. Bloom=False Disables that over-exaggerated glow around things. Distortion=False Disables a minor heatwave type effect on explosions etc. FilteredDistortion=False Filters the Shader effect for the above improving the quality. DropParticleDistortion=False Something to do with minor animations such as sparks, muzzle etc causing distortion *I think* LensFlares=False Disables that halo like effect when looking at the sun etc. FogVolumes=True Leave as true, used to be picked up as a CVAR, most servers are hardcoded to true anyway. AllowRadialBlur=False Disables the blur around the scope when aimed in.
For those with FPS concerns, the game seems to react in a weird manner to changing this for some reason so remember what your settings were before! bSmoothFrameRate=True MinSmoothedFrameRate=60 or 90 MaxSmoothedFrameRate=120
Some of these might trigger a PB response and kick you if set to false, or you would think so, so notice the PB messages after you make a change. | |
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